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Best games 2017

Postby Arajin В» 20.02.2019

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It's easy to forget what happened last week, never mind six or seven months ago, but looking back, was a bountiful year for PC games. In our Game of the Year awards we celebrated the stand out games that defined the year for us, but there are so many more greats to look back on.

Here are the games PC Gamer's editors and writers loved most this year. Buttons, lasers and time clones can't compete with a customizable toolkit and near-limitless interdimensional storage. It's totally hands-off but it successfully teaches you to think differently, which is the mark of any good puzzle game. Verdict : Wholly unique and deceptively punishing, Uurnog Uurnlimited is as clever as it is creative.

Effortlessly charismatic. A huge open world that invited free exploration. The absolute latest in graphics technology, at a time when something as simple as ripples in water was a sight to behold and huge sprawling worlds weren't simply majestic, but outright magic.

For the five people who could run it, it was an unforgettable, glorious adventure. Seventeen years later, it's a little clunkier than remembered. The good news is that the magic still lingers.

Verdict : A fine remake of a game that deserves to be played as much as it gets fondly remembered. They sure know how to make an accessible, fun fighting game with lots to do, no matter your skill level. Verdict : A great port of a brilliant fighter with a staggering amount of content beyond multiplayer brawling.

Verdict : Deep but accessible, Battlerite is packed with smart decisions and reliably creates great competitive moments. Flexible, intricate, demanding and deeply fulfilling, this has to be one of the very best puzzle games of the year, if not the decade.

Verdict : A beautiful exercise in freeform solutions, Zachtronics has created one of the most satisfying puzzle games ever made. Like the intro, you can skip it. But why would you want to? Verdict : Occasionally languid to the point of lethargy, Okami is a gorgeous and unforgettable adventure all the same. Some big ones. Verdict : A brilliant stealth sandbox and unconventional RPG in one very ambitious but buggy package.

In Her Majesty I pushed myself to reach the end game for the purposes of offering review judgement, but as with Reigns the enjoyment is in the journey. That's not to say the main arc isn't interesting—it's unexpectedly weird and satisfying—but I recommend you take your time to enjoy being queen. Calling your chief explorer incompetent or pissing off the cardinal on purpose doesn't really get old. Verdict : At last: royalty I feel emotionally invested in!

Reigns: Her Majesty is a smart and surprising extension of the original swipe-'em narrative game. Verdict : The quintessential football management sim is back with its most ambitious undertaking in years. The deck-building strategy remains satisfying and the new variety of challenges adds a roguelike replayability to obtaining the gold rank for each one. If the first Hand of Fate was an interesting but flawed proof of concept, Hand of Fate 2 is a fully realized version of that deck-building dungeon-crawler.

Verdict : Hand of Fate 2 is a satisfying sequel and a meatier dungeon crawler, but still somewhat hampered by limited combat. It's a delirious fugue state of mourning; what happens isn't clear or consistent, what's real isn't always obvious. It isn't flawless, either: breaking the fourth wall is an occasional distraction, and Caves of Al Dajjal is badly out of place.

Despite this, its unconventional narrative, a string of thematically linked images, succeeds at bringing the player into Dujanah's life as she comes to terms with her powerlessness in the face of loss. Dujanah hurts. Her pain and anger are felt in a way many clearer, less ambiguous games can't match.

Verdict: This journey through a dreamscape of loss and absolution is unique, if a bit uneven at times. It's a got a dazzling and beautiful setting, lots of enjoyable systems for mischief and mayhem, and has just the right amount of diversions and distractions to keep you busy without ever feeling like busywork. The extra year Ubisoft took with Origins didn't result in a completely new and novel experience, but it did provide one of the best games in the Assassin's Creed series.

Verdict: A brilliant setting, new systems, and familiar features blend together for a strong prequel to the Assassin's Creed series. The New Colossus is fun and funny—a decent successor that's not just more of the same. Destiny 2 is an endgame away from true excellence. The sights and sounds of every encounter, from the death knight dragged down by skeletons to the metallic CLANG when Calibretto punched a baddie, always made me smile. The comic's characters translated wonderfully to a game and the old school '90s JRPG combat is uplifted into something beautiful, complex, tense, and compelling.

What you end up with is a thoughtful tool for presenting ideas around death. Verdict: An approachable and thought-provoking meditation on life's only certainty. You may also find everything outside of the combat a little too familiar if you played The Stick of Truth. Otherwise this is a streamlined, imaginative, and enormously entertaining game.

Almost everything has been improved, here, yet it still feels like a classic survival horror game, one infused with enough psychological horror to keep it feeling fresh. The level design is constantly inventive, the characters are charming and memorable if very silly , and the basic act of running, jumping, climbing, and collecting colorful baubles never gets old.

An uneven drip of credits don't make driving a '70 Chevelle in first person on a rainy track as the sun cracks through the clouds any less stunning. It's the songbird of cars, the sublime ocean cliffside filling the car poet with wonder and respect. Not much respect for time or skill, but respect for cars at least.

Verdict: Light performance problems and a poor loot box system can't quite distract from Forza Motorsport 7's accommodating difficulty, stunning beauty, and lavish racing options.

Underneath, a thumping top-down action game delivers sword-sharp combat, the familiarity of its design offset by the constant urge to simply stand still and drink everything in.

Verdict: Dazzling, dangerous, and dripping in style, Ruiner is a superb, if short, whirlwind of cyber-violence and sightseeing.

Warhammer has gone in the opposite direction. We had one large-scale strategy game of turn-based campaigning and real-time battles in the fantasy setting of the Old World, and now a year later we get another, bigger one—with promise of a third still to come. I can't stop regaling friends with my stories of heists gone bad or boasting about my flashes of brilliance in the heat of the moment. Heat Signature is brilliant at teasing these anecdotal threads out of a procedural universe.

Verdict: By making excellent use of its procedurally generated world and wacky gadgets, Heat Signature is a mission worth taking. Larian promised a lot, and it has absolutely followed through, crafting a singular game that juggles a bounty of complex, immersive systems, and never drops them.

My favourite thing wasn't a mission or an individual section but the chance to see the world react to the events of Dishonored 2, and from a new perspective.

It frequently shines new light on characters from throughout the series. Verdict: Not as consistently intricate or surprising as Dishonored 2, but still a worthy epilogue that adds depth and atmosphere to the series' world.

Extraordinarily convincing at each of the disciplines on offer. The rumours are true: Sonic is good again. Verdict: A breakneck platformer that uses classic Sonic as a foundation for something fresh and exciting. If the rhythms of XCOM 2 feel stale now, the expansion does enough to shake things up, just expect a slightly slower pace as you systematically pull apart those new alien champions.

Verdict: The new classes and super villains are excellent, even if the expansion bloats the campaign a little. Verdict: It's like, how much more Nidhogg could this be? And the answer is none. None more Nidhogg. But if you want to be reductive, Rez probably isn't for you. Accept its big ideas and singular purpose, and it's like nothing else you've played.

What Rez does still feels remarkable, but only if you're prepared to meet it half way. Verdict: Like having a drunken conversation with a friend who really loves music, but it's a videogame and good. It's an uncompromising game that doesn't make apologies for its high skill ceiling, but isn't so exclusionary that only those with pristine reflexes can enjoy it.

There's a quiet gracefulness to managing the Battle Medic's hoverpack, knowing when to toggle the hover on and off to conserve fuel. It's a treat to play an FPS where some of the roles demand more left-hand coordination than they do mouse aim. Verdict: Nimble, graceful, and original, LawBreakers' movement sets it apart from other FPSes despite a few aesthetic weaknesses. Verdict: The turn-based combat isn't the best, but it's a delightfully written RPG absolutely packed with humor.

Beautiful art direction and rich, nuanced sound design bring the deep forests, frozen lakes, and ragged mountains of the Canadian wilderness to life. Verdict: Deep, brutal, and hauntingly atmospheric, The Long Dark is a survival game done right. Verdict: A smart and thoughtful science fiction mystery featuring a cast of believable, nuanced characters. Your first go of Nex Machina will leave you feeling pleasantly dazed, as this exhilarating and ferociously tough twin-stick shooter sucks you in and spits you back out.

Verdict: Slight in form, but deep and consistently satisfying. Nex Machina is a gem of a shooter. As a challenge, they're fine—there are bosses I can kill without taking a hit, but who'll still punish a lapse in concentration. But, unlike in regular play, these encounters mostly remain the same, no matter the build. A better bow may make things quicker, but that only affects the length of the fight, not how I approach it.

Despite this misstep, though, Caveblazers is an excellent procedural platformer. It's slightly looser and less intricate than Spelunky, but it scratches the same itch—offering plenty of variety, and a difficult challenge that's fun to unravel. Verdict: A varied, challenging platformer that's adept at forcing improvisation and punishing mistakes. But as someone who is heavily invested in its world and characters, it is a triumph.

With automatic weapons in every hand, RS2 makes positioning, smoke grenades, and battlefield intel even more important. The new Supremacy mode disappoints somewhat, but the linear point-by-point Territories matches remain great. Verdict: A fiery test of awareness, speed and accuracy which upholds the series' devotion to teamwork and authenticity, but doesn't nail the asymmetry of modern era combat.

Top Ten Best Games of 2017, time: 21:01
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